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B94_armor
Plate carrier system where the carrier must be equipped first Two plate types:
- armor\_plate\_light gives +25 armor
- armor\_plate\_heavy gives +50 armor
- Up to 2 plate slots per equipped carrier
- equipping carrier
- inserting plates
- Persistent loadout saving (carrier equipped state + loaded plates)
- plates are only consumed on successful insert
- removing a plate returns the corresponding plate item
- use carrier item to equip
- carrier context Info button opens carrier menu
- menu supports equip/insert/remove actions
- Built-in sound effects for equip/insert/remove actions
- Configurable/disable-able sounds via config.lua (Config.Sounds)
- /carrier\_off (when debug commands are enabled)
- armor\_give \[id\] \[carrier\|light\|heavy\] \[amount\]
- UsePlateCarrier
- UseLightPlate
- UseHeavyPlate
- RemovePlateCarrier
- Included armor icon assets