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B94_armor

Benny
@Benny ·
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Plate carrier system where the carrier must be equipped first Two plate types:

  • armor\_plate\_light gives +25 armor
  • armor\_plate\_heavy gives +50 armor
  • Up to 2 plate slots per equipped carrier
Progress bar + animation when:
  • equipping carrier
  • inserting plates
  • Persistent loadout saving (carrier equipped state + loaded plates)
Plate handling rules:
  • plates are only consumed on successful insert
  • removing a plate returns the corresponding plate item
Inventory integration flow:
  • use carrier item to equip
  • carrier context Info button opens carrier menu
  • menu supports equip/insert/remove actions
  • Built-in sound effects for equip/insert/remove actions
  • Configurable/disable-able sounds via config.lua (Config.Sounds)
Optional debug/admin commands:
  • /carrier\_off (when debug commands are enabled)
  • armor\_give \[id\] \[carrier\|light\|heavy\] \[amount\]
Client exports for integration with custom inventory systems:
  • UsePlateCarrier
  • UseLightPlate
  • UseHeavyPlate
  • RemovePlateCarrier
  • Included armor icon assets
https://b94-scripts.tebex.io/package/7405019 image.png
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