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Garry's Mod
AFK Farm with MiniGames

AFK Farm with MiniGames

Simple AFK System turns idle time into gameplay. A sleek, modern AFK interface that lets players earn passive rewards and play minigames (Snake, Blackjack, Mines) while they wait. Keep your server engagement high even when players are away!

8.00€
! MetaBolisme1 sale
Garry's Mod
[ASM] AtsukoSpawnMenu - Custom & Modern SpawnMenu Interface

[ASM] AtsukoSpawnMenu - Custom & Modern SpawnMenu Interface

AtsukoSpawnMenu is a custom and modern replacement for the original Garry's Mod SpawnMenu (PropsMenu/Q-Menu) Installation : - Unzip the downloaded archive ! - Place the 2 folders in your addons folder ! - Add this content to your workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=3310632012 ! - Restart your server ! - Done, easy right ?

6.99€
atsuko 1 sale
TrendingGarry's Mod
Boro Trading System

Boro Trading System

A player-to-player trading system for DarkRP. Job-based traders sell items from their DarkRP inventory - buyers browse categories, fill a basket, and send purchase requests. Traders set markups, manage resources via NPC restocking, and approve or decline

13.99€9.00€
Sincopa1 sale
Garry's Mod
BindMenu

BindMenu

A powerful and useful tool to configure and execute binds. (3+ ways to execute binds!)

6.99€
dr. snortthispercNEW
Roblox
Dynamic camera system for 3D spawn menu

Dynamic camera system for 3D spawn menu

# 📷 Dynamic Camera System A fluid camera system with progressive lag effect. When you move your mouse, the camera follows with a smooth delay, creating a realistic sense of inertia. ## 🎮 How It Works - **Lag Effect** — The camera doesn't follow your mouse instantly; it accelerates gradually for natural movement - **Multiple Positions** — Support for multiple customizable intro/cutscene cameras ## 📍 Adding a New Camera Position 1. **Duplicate an existing `introPart`** in Workspace 2. **Move it** to your desired location 3. **In the receiver script** (`StarterPlayer > StarterPlayerScripts`): - **Before the positions table**, declare your new part and position: ```lua local newIntroCamera = workspace:WaitForChild("IntroPart_NewName") local newIntroCameraPos = newIntroCamera.Position ``` - **At line 36**, add them to the table: ```lua local IntroCameras = { newIntroCamera, -- other positions... } ``` ## 🔌 Architecture - **Sender Script** → `StarterGui` (sends button events) - **Receiver Script** → `StarterPlayer > StarterPlayerScripts` (receives and applies) --- *Simple, smooth, modular.* 🎥

5.00€
raiane4875NEW
GLearn - Roblox course, build and publish your first game