
๐BaseWars 4K - NS
Play on an extraordinary map, compatible with BaseWars and DarkRP ! Discover multiple features along with total immersion thanks to the mapโs visuals.
Anything you need in one place

Play on an extraordinary map, compatible with BaseWars and DarkRP ! Discover multiple features along with total immersion thanks to the mapโs visuals.

A powerful and useful tool to configure and execute binds. (3+ ways to execute binds!)

Universal server-side anti-cheat for Garry's Mod โ stops exploits, backdoors, privilege-escalation and net-flood DoS on any gamemode. Warn-only by default, so it never false-bans your players. Drop-in, server-authoritative, works on DarkRP, Helix, TTT,

Optimised PBR Weapons

Break powerful lucky blocks, collect over 100 brainrots, and escape before Sammy catches you.

PBR Weapon ready for you

Stop making your players type /warrant in chat like it's 2015. Contextify. One click. Done.

A modular high-performance radial menu framework centralizing all DarkRP player and entity interactions.

This is MLO and SHELL Map

PBR Weapon ready for you

Sneak, collect, and mutate spooky brainrot, donโt wake them, or chaos breaks loose.

# ๐ท Dynamic Camera System A fluid camera system with progressive lag effect. When you move your mouse, the camera follows with a smooth delay, creating a realistic sense of inertia. ## ๐ฎ How It Works - **Lag Effect** โ The camera doesn't follow your mouse instantly; it accelerates gradually for natural movement - **Multiple Positions** โ Support for multiple customizable intro/cutscene cameras ## ๐ Adding a New Camera Position 1. **Duplicate an existing `introPart`** in Workspace 2. **Move it** to your desired location 3. **In the receiver script** (`StarterPlayer > StarterPlayerScripts`): - **Before the positions table**, declare your new part and position: ```lua local newIntroCamera = workspace:WaitForChild("IntroPart_NewName") local newIntroCameraPos = newIntroCamera.Position ``` - **At line 36**, add them to the table: ```lua local IntroCameras = { newIntroCamera, -- other positions... } ``` ## ๐ Architecture - **Sender Script** โ `StarterGui` (sends button events) - **Receiver Script** โ `StarterPlayer > StarterPlayerScripts` (receives and applies) --- *Simple, smooth, modular.* ๐ฅ